Phantasy Star IV: The End of the Millennium

Phantasy Star IV: The End of the Millennium

European box art
Developer(s) Sega
Publisher(s) Sega
Composer(s) Izuho Takeuchi
Platform(s) Mega Drive/Genesis Virtual Console
Release date(s) Mega Drive
  • JP December 17, 1993
  • NA February 1995
  • EU December 8, 1995
Virtual Console
  • JP June 24, 2008
  • NA December 22, 2008
  • EU November 14, 2008
Genre(s) Role-playing video game
Mode(s) Single-player
Rating(s)
Media/distribution 24-megabit Cartridge

Phantasy Star IV: The End of the Millennium (ファンタシースター 千年紀の終りに Fantashī Sutā Sennenki no Owari ni?) is a console roleplaying game released in 1993 for the Mega Drive in Japan and in 1995 for the Sega Genesis in North America. It is the fourth and final game in the original Phantasy Star series, concluding the story of the Algol Star System. The game was also made available on the Wii Virtual Console in Japan on June 24, 2008, in the PAL regions on November 14, 2008, and in North America on December 22, 2008, for the price of 800 Wii Points.[1] Phantasy Star IV is also part of the Sega Genesis Collection on the PlayStation 2 and PlayStation Portable and on Sonic's Ultimate Genesis Collection for Xbox 360 and PlayStation 3.

Phantasy Star IV kept many of the gameplay elements of the previous game, including turn-based battles, overhead exploration, and magic spells. This game is typically seen as the last of the original Phantasy Star games, closing the Algol system story as a sequel to Phantasy Star II (Phantasy Star III does not involve the Algo System). Phantasy Star IV is generally named as one of the greatest role-playing games of all time.[2]

Contents

Gameplay

Phantasy Star IV is an archetypal console RPG in the spirit of the series, featuring the staples of exploration, NPC interaction, and turn-based combat. Like the previous games in the Phantasy Star series, individual characters each have their own statistics and equipment that determine the character's performance in combat, improving their statistics by gaining experience levels (achieved through victory in combat). Additionally, non-Android characters have access to "Techniques," abilities similar to magic spells in other games, drawing upon a character's pool of "Technique Points" (TP) to be used, with new techniques being learned as a character gains levels.

Phantasy Star IV has a number of features new to the series, including a more-streamlined battle system, an addition of many manga-style panel illustrations that accompany the narrative, an expanded script, and a much reduced difficulty curve compared to the previous entries in the series.

Story

The long, long struggle of ancient times finally ended...
The victor sacrificed the vanquished to the heavens.
Four bells tolled. Four torches were lit.
And the world continued for thousands of years...

Phantasy Star IV takes place 1,000 years after the events of Phantasy Star II. It is the story of Chaz Ashley, a young bounty hunter, who, along with his friends and allies, unwittingly becomes the savior of the Algol solar system. The story begins on the planet Motavia, which has gone through dramatic climate changes since the end of Phantasy Star II. After an event called the Great Collapse, much of the once-thriving ecosystem had been reduced to desert, and life had become progressively more difficult for the planet's inhabitants. To make matters worse, there had been a marked increase in the numbers of the "biomonsters," a catch-all term for the strange and violent aberrations of Motavia's flora and fauna.

Keeping these creatures under control is the job of "hunters", and it is during an investigation into such an outbreak that the characters learn of the relationship between the biomonster problem and the planet's ecological crisis. The planet is in the process of returning to its original desert state as the climate and biosphere-controlling devices installed over a thousand years previous begin to fail. The reasons behind the malfunctions are clarified as the plot unfolds, relating directly to the events of Phantasy Star II.

Chaz and his allies connect the world's troubles to a cult leader called Zio, "The Black Magician," whose aims appear to be total annihilation, not only of Motavia, but of the whole Algol solar system. The heroes therefore decide to stop Zio in order to restore the computer systems maintaining Motavia. However, it soon becomes clear that Zio is merely the vanguard to a much larger, more dangerous enemy, long buried in the past. The secrets of the Algol star system are revealed as Chaz and company progress through the story, discovering both the nature of the threat to their worlds as well as the safeguards placed in a time long forgotten.

Characters

Protagonists

Antagonists

Development

Mega-CD version

Phantasy Star IV was originally designed for the Mega-CD system, and would have been vastly different from its final incarnation. This unreleased version was called Phantasy Star IV: The Return of Alis.[3] Features like 3-D dungeons (such as those featured in the first Phantasy Star), full motion video cutscenes, voice acting, and much more were planned. However, poor sales and lack of support for the Mega-CD platform caused a change of plans midway through development. Most of these features were scrapped from the final design, the intended voice cast declined, and the end result was a Sega Mega Drive cartridge game that bore little resemblance to the original plans for the CD-ROM version, which would have been at least 240 megabit.

Original releases

The game was released in Japan on the Mega Drive in December 1993. It would be more than a year before the English-translated version of the game was released on the Sega Genesis in the United States. After delays beyond 1994, Americans were finally able to play Phantasy Star IV in February 1995. In the United Kingdom and Europe it was released on December 8, 1995.[4] However, Portuguese audiences would have to wait for a 2004 fan translation, as End of the Millennium became the first Phantasy Star title not to be officially translated to Portuguese by Tec Toy.

Naming

In Japan, the game had been named Phantasy Star: At the End of the Millennium,[5] but in the American and European releases, the box read simply Phantasy Star IV. At the time, this was seen by the gaming press as an attempt to make it perceived as closer to the widely praised Phantasy Star II rather than the less well-received Phantasy Star III, although there are references to both titles during the story of the game. In spite of this, the title screen of all versions of the game reads Phantasy Star: The End of the Millennium. The combination of the titles is Phantasy Star IV: The End of the Millennium, as seen in the Sega Genesis Collection compilation.

Marketing

In an effort to appeal to the aesthetic sensibilities of Western gamers, the cover art for the American and European releases was re-done by Boris Vallejo. Both covers depict Chaz, Rika, and Rune, but the American/European box art deviates from their appearance in-game.

Production errors

The instruction manual for the American version states that there are 15 possible combination attacks. However, only 14 were ever discovered.[6][7][7][8] Occasionally, the "secret technique" Feeve, a useless technique accessible through hacking, is mistaken for the "lost 15th combo."[9]

Ports and remakes

The game was ported as part of the Phantasy Star Collection for the Sega Saturn, released only in Japan. There was a Windows port released in 2004. American and European gamers would have to wait for the The Sega Genesis Collection for the PlayStation 2 and PSP. Most recently, it was included in Sonic's Ultimate Genesis Collection, released for the Xbox 360 and PlayStation 3 consoles.

The Sega Ages project planned a remake of this game for the PlayStation 2 console,[10] having revamped the first two games: Phantasy Star Generation 1 and Phantasy Star Generation 2. However, the Sega Ages website confirmed that a port of Phantasy Star Collection for the PlayStation 2 featuring all four of the original games would be released, leaving the previously announced remake in development limbo.

Reception

Phantasy Star: The End of the Millennium maintains an 85% rating on the aggregate site Game Rankings, where it is also the fourth highest ranking game for the Sega Genesis. It is also considered to be the definitive end of the original series, as future games bearing the Phantasy Star name such as Phantasy Star Online and Phantasy Star Universe have no direct relationship to the original games.

Nintendo Power has called it, along with Phantasy Star II, one of the greatest RPGs of all time.[2]

Allusions

Phantasy Star IV makes a number of references to previous games. Some references are direct tie-ins to the overall plot, while others are so-called easter eggs placed into the game for the appreciation of series fans. There are also a number of references to other popular Sega franchises. In the final dungeon, players may experience a random encounter with an enemy called "Prophallus", which looks identical to Dark Falz (Dark Force) from the original Phantasy Star; this is an even closer reference than it appears, as "Prophallus" is considered by some to be an incorrect transliteration of "Dark Falz". There is also a wreckage in the fields near the town of Nalya. It is a purely optional dungeon full of robotic enemies, some of which are strongly reminiscent of enemies from previous games: For instance, Whistles are similar to those found in Phantasy Star II [Whistlers], and the Forren enemies are a reference to the androids from Phantasy Star III. The wreckage itself is a crash of a spaceship habitat similar to the Alisa-III, the world-setting of Phantasy Star III. The town of Termi, near Ladea Tower, is an homage to the original Phantasy Star, featuring statues of Alis and Myau and the shop called "Bayamare," a reference to the tower of Baya Malay, which sells numerous Easter Egg items that previously appeared in Phantasy Star.

Some music tracks from previous Phantasy Star games have reappeared as remixes (PS1 Dungeon Arrange 1 and 2). Also, "Pao-Pao", the track that has played in an area of Aiedo's Hunter Guild, is a remix of a track used in Sega's "Fantasy Zone" series. "Pao-Pao" is likely to be a reference to Opa-Opa, the main character. One of the young Musk Cats in Myau's cave brags about being able to get the top off a bottle. In the original Phantasy Star, Myau needed help getting the top off a bottle, which contained a potion necessary to save his friend, Odin. Sonic The Hedgehog is referenced in the game in a book titled Run, Hedgehog, Run! in Saya's Grammar School along with Ecco the Dolphin in the book titled A Day With Ecco. A reference to Golden Axe also appears. There is also a Game Gear located in the cupboards of the inn in Nalya.

References